| THINK | |
| A cube of etched cards with paired images and concepts for contemplating design and stimulating discourse. Select cards featuring ideas of note are highlighted with a shot of color. View more projects in Graduate Seminar » | |
| BLISS | |
| BLISS presents game design theory as a visually additive translucent swatch book. concepts are revealed across multiple strips as light passes through the layers. View more projects in Field Studies in Game Design » | |
| SLIDEWAYS | |
| SLIDEWAYS is a dynamic and evolvable board game targeted for designers that fosters pleasurable gameplay through the use of haptics and visually- and tactilely-stimulating materials. View more projects in Field Studies in Game Design » |
Other group members: Kiersten Miller and Alexa Koenings |
| POST.IT.NODES | |
| A concept for a new way to interact with your personal computer. All of your software, documents, and contacts organzed around your to-do list. With each task, everything relevant becomesjust one step away. View more projects in Microsoft Design Expo » |
Other group members: Kristofer Martin |
| MANIFESTO | |
| Abridged one thousand word personal design manifesto fabricated in an ambient artifact form. View more projects in Graduate Seminar » | |